13 — Opportunity scouting
The earlier docs improve what the portfolio already does. This doc adds the function that looks outside the portfolio: finding what it could do — new opportunities, new methods, unexpected advantages, time-sensitive opportunities. It also states the principle directly: NoticeOS's main capability is continuously updating its estimates and methods from recorded outcomes; continuous improvement is the result of those updates, not a separate feature. The calibration loop (doc 03/04) checks NoticeOS's own predictions against outcomes; this doc covers gathering new information about the world outside the portfolio.
Why this is a first-class function, not a nice-to-have
The portfolio's first successes all came from opportunities people found by hand, outside the portfolio: a federal site's retirement (the case for an entire asset from one policy event), the orphaned-demand opportunities (two sites — Wayback mining), the Raptive threshold drop (an eligibility change worth a step increase in revenue), a vendor pricing change that made the reclamation program viable overnight. People found those. NoticeOS's objective is compounding ROI, so its highest-expected-value kind of discovery cannot depend on the operator finding things by chance.
The two learning loops
- Calibration loop: predicted-vs-realized per change class → better priors (docs 03/04). Makes NoticeOS better at what it already does.
- Knowledge-acquisition loop: scouting + recording which methods work → new hypothesis cards and new playbook entries. Expands what it can do. Without this loop NoticeOS keeps refining what it already does until no further gain is left there (a local maximum); with it, the explore sleeve (doc 04) gets a steady supply of new candidates.
Scouting categories (each a scheduled, budgeted sweep producing hypothesis cards)
- Demand events — retirements, shutdowns, orphaned resources (Wayback / End-of-Term mining, discontinued .gov/.edu tools), seasonal/news demand spikes after which demand stays higher for a long time. This makes the method that has already worked a regular process.
- Platform & policy events — ad-network threshold changes, affiliate commission changes, Google update announcements + spam-policy shifts, crawler/AI-platform policy changes (the doc-02
externalannotations are this category's output too). These create time-boxed opportunities. - Method & technique intelligence — new SEO/GEO techniques with evidence, new platform features (GSC reports, schema types, ad formats), model/tool capability changes that alter the cost side of the ledger. Output here is a playbook entry (a method the builder may now use) as much as a card.
- Competitive intelligence — changes among the competing results for tracked panels, competitor feature/content moves worth countering or ignoring (explicitly scored — most should be ignored).
- Adjacency & new-asset scouting — adjacent niches where an existing template and the same approach to datasets can be reused. Includes acquisition monitoring (marketplace listings matching the portfolio's buy criteria) as a low-frequency category.
- Cross-asset transfer — the cheapest category: a measured win on one asset automatically generates candidate cards for the others (the ledger already records what worked; transfer applies the portfolio's own evidence to other assets). The deterministic executive rules generalized from one site's manual analysis are this category's first output — doc 08's rule inventory, thresholds in
scripts/signal-insights.mjs.
News and trend intake (input to the scouting categories, not one of them)
HackerNews, tech/general news, AI product announcements, and industry analysis are the raw input to the scouting categories — one HN post can be a demand event (category 1), a method (category 3), a competitive threat (category 4), or a change to NoticeOS's own cost structure (a new model/tool → doc 06 model annotations + doc 11 catalog updates). AI announcements matter in two ways: as changes to the surfaces the assets appear on (new answer engines, AIO behavior shifts — GEO opportunities and threats) and as changes to NoticeOS's own capabilities and costs.
How it works — three tiers, each more expensive and applied to fewer items than the one before, because news monitoring can easily use up the whole token budget:
- Collect (free): RSS/API pulls (HN Algolia, curated feeds, update trackers) into the store; no model reads raw feeds.
- Skim (cheap model, batched daily): headline+summary triage against the portfolio theses and current focus (from the portfolio context, doc 04); output = drop (default), or route to a category with a one-line reason.
- Investigate (budgeted): only routed items get real model time; only a rare high-stakes find gets a deep-research run.
Intake rules: prefer recall over precision at the skim tier (dropping an item costs little; missing a time-limited opportunity costs more). Routing an item does not make it a finding: a routed item still has to pass a category's investigation and intake to become a card. The intake's own noise statistics (routed→carded→shipped rates) are part of the quarterly scout-ROI review; feeds whose routed items never lead to a shipped card are removed.
Current stored search-opportunity data
The weekly DataForSEO archive is the first implemented scouting input that is both metered and historical. It stores, per launched property:
- ranked keyword + URL + position joined to estimated demand, CPC, difficulty, intent, SERP features, and estimated visits/cost;
- current backlink authority plus a 90-day new/lost referring-domain series;
- Google and ChatGPT mention totals plus leading source domains.
The executive rules use this data only for prioritization: near-ranking, non-navigational inner pages; high-volume weekly rank changes between locally retained snapshots; referring-domain direction; and provider-observed AI visibility. They do not label their score “ROI,” add overlapping platform mentions into people, or recommend deprecation from a missing row. GSC data confirms real impressions/clicks, GA4 data confirms acquired behavior, revenue determines value, and deploy annotations set the outcome window. Because raw weekly snapshots stay in R2, later investigations can compare history without buying the old provider data again.
Time-sensitive opportunities ("cash grabs") get urgency mechanics
- Hypothesis cards gain an optional
windowfield (opens/closes dates + decay shape). The scoring function (doc 04) multiplies by a decay factor as the window closes; the queue (doc 10) shows expiring opportunities in a separate band with countdowns. - Cards with a window may skip the batch schedule (an eligibility change worth $X00/mo doesn't wait for the weekly sweep) — but never the intake requirements: urgency shortens scheduling, never verification.
Guardrails (scouting is the highest-Goodhart-risk surface in the system)
"Time-sensitive ROI cash grab" also describes parasite SEO, scaled content, and every tactic Google deindexes domains for. Therefore:
- Scouts produce hypothesis cards, never actions. Every find enters the standard intake: causal path to a ledger family, kill criterion, invariant screening. The hard invariants (doc 04) are applied most strictly to scout-sourced cards — an opportunity that only works by violating a quality invariant is rejected, because it pays only until the violation is penalised.
- Provenance required: cards cite their scouting category + sources (doc 11); a claim such as "the scout feels this is big" fails intake exactly like any other unsupported claim (doc 05).
- Scouting is charged to its own budget. Each category has a budget line (deep-research runs are the expensive ones); the ledger records scout ROI at program level — value of shipped scout-sourced cards vs total scouting spend, reviewed quarterly. A category whose finds never pay back its cost is run less often; that is a kill criterion like any other.
- Novelty caps: scout-sourced cards default to the explore sleeve and to conservative autonomy (T0/T1) regardless of the tier the change class has reached — a new method has to reach a higher tier on its own record as a method, not only on its class's record.
The playbook (the record of methods)
A versioned library of how — proven methods with their evidence, cost profiles, and applicability conditions (e.g. "reclamation outreach: 10–20% conversion on 1:1 dead-resource replacements; requires a live replacement page
- human-written pitch"). The Learn stage writes to it (post-attribution: method worked / didn't, at what cost), scouts read from it (category 6), context packs reference it. This is where the results of those updates are kept, so they are not lost when a session ends. The final form of a playbook entry is a tool (the rule in doc 05 that a repeated task becomes a tool): method → documented playbook entry → deterministic script a cheap model operates.
There is no playbook library in this repo. The methods that are portfolio-generic are kept as rules in doc 08 and in the instructions of the panel-review task (scripts/runner/panel-review.mjs); one site's own methods belong in that site's repository. A method is portfolio-generic only when its thresholds are re-established for each asset, its negative results are recorded as part of the method, and its final form is a tool.
A playbook gets its own table when its log is needed to enforce its own decision rules. reclamation-pipeline's outreach log is noticeos.reclamation_targets, filled by scripts/reclamation-import.mjs, shown as the property page's Link outreach funnel, and checked by the reclamation-match rule — without a recorded conversion rate, a campaign cannot apply the abandonment rule it documents.
Integrations this adds
Each scout data source is a row of doc 11's catalog, with its cost, quota and degradation; scouts cite what they fetched.
Cadence & phase fit
Categories 2 and 6 cost almost nothing and start in Phase 2 with the first sweeps; categories 1/3/4 are weekly-to-monthly budgeted runs from Phase 2–3; category 5 is quarterly. The scout-ROI review becomes part of the quarterly Learn cycle. Each phase already requires a Learn artifact before it can end (doc 07); from Phase 3 that artifact is kept in the playbook.